CTM Cyberia invites visitors to explore the space as scrambled unstable avatars, watch CTM 2021's stream programme, and interact with each other via chat, movements, and throwing emoji bombs. Different aesthetics and sound environments can be found in its multiple rooms, psychedelic corridors, and outdoor spaces designed by Lucas Gutierrez in a search for the imaginative, expansive, and permeable possibilities of online spaces. Elvin Brandhi’s visceral sound design plays with the physical gap between user and avatar, evoking organic, human, and humanoid echoes.

Avatars wander in search of portals that grant access to a range of digital artworks, including several new commissioned works, which are hidden throughout Cyberia’s experimental playground. They reflect on Transformation from social and personal, to aesthetic and technological ways. 

Created with the real-time developing platform Unity in collaboration with A MAZE – Festival for Games and Playful Media, CTM Cyberia can be accessed free of charge around the clock via web browser.

Lead Designer: Lucas Gutierrez
Sound Design: Elvin Brandhi
Art Director and Project Lead: Jan Rohlf
Curators: James Grabsch, Jan Rohlf, Oliver Baurhenn, Remco Schuurbiers
Project Coordination: Sara Smet
Additional Design and Festival C.I.: Marius Rehmet
Lead Programmer: Stefan Insam / A MAZE.
Programmers: Flora Grellmann, alpha_rats, Stefan Falk, Stef Tervelde / A MAZE. 
Cooperation Partner / Producer: Thorsten S. Wiedemann / A MAZE.
Environmental Design Support: Gianluca Pandolfo, Moshe Linke / A MAZE. 
Media Partner: FACT 

CTM Cyberia is built on A MAZE. / SPACE – a 3D Multiplayer Culture Experience

CTM Cyberia is funded by »dive in. Programme for Digital Interactions« of the Kulturstiftung des Bundes (German Federal Cultural Foundation) with funding by the Federal Government Commissioner for Culture and the Media through the »Neustart Kultur« programme. Supported by Xfrog.